1.0.2802 Script Hook V ^new^ Now
Script Hook V version 1.0.2802.0 was released in December 2022 specifically to support the GTA V game update of the same name. This version is often sought by players who have "downgraded" their game or are using older builds to maintain mod compatibility. Script Hook V v1.0.2802.0 Details
: A separate but vital piece if you want to run scripts written in C# or VB.NET rather than just compiled ASI files. How to Install/Develop a Script Piece
Part 3: How to Download the Correct 1.0.2802 Script Hook V
Warning: Always download Script Hook V from the official source: Alexander Blade’s Dev-C website. Do not download from third-party re-upload sites that may bundle malware. 1.0.2802 Script Hook V
5. Performance & Stability in 1.0.2802.0
5.1 Known Issues
- Memory leak in the
world->add_vehicle()hook – fixed in SHV hotfix v1.0.2802.1 (unofficial patch). - Conflict with NVIDIA DLSS 3 Frame Gen – due to both hooking
Present()on the D3D12 swap chain.
Why version 1.0.2802 specifically?
When Rockstar updates GTA V, the executable’s memory addresses change. A ScriptHookV.dll made for version 1.0.2801 will crash immediately on version 1.0.2802. Thus, Alexander Blade releases an updated .dll that maps the new memory layout.
Key Inclusion: This package typically includes the ASI Loader (dinput8.dll) and the Native Trainer. Script Hook V version 1
// Script thread starter \x48\x89\x5C\x24\x08\x48\x89\x6C\x24\x10\x48\x89\x74\x24\x18\x57
6. Troubleshooting
| Issue | Solution |
|-------|----------|
| Game crashes on startup | Update/remove outdated .asi mods. Check game version. |
| Script Hook V outdated error | You have wrong version – download 1.0.2802 specifically. |
| Mods not loading | Ensure dinput8.dll present and not blocked by antivirus. |
| Native function errors | Mod requires newer Script Hook V – update mod or find older version. |
| F4 does nothing | Try ~ or F8. Check if ScriptHookV.dll is in the right folder. | Memory leak in the world->add_vehicle() hook – fixed
This tool is the essential bridge that allows the game engine to recognize and run third-party