Dark Souls Remastered Patch 104 Hot ((new)) [TOP]

The Impact of Patch 1.04 on Dark Souls Remastered: A Balance of Challenge and Frustration

  • The Gravelord Sword Dance Bug – After 1.04, using this miracle in Catacombs would sometimes cause all nearby skeleton spawns to permanently despawn, even after resting at a bonfire. This was later fixed in 1.05.
  • Audio Cracking – A small subset of PC users (especially those with Realtek audio chips) reported crackling sound effects for fire spells and the Moonlight Greatsword’s R2. This was never officially acknowledged but was unofficially patched via a Steam beta branch.

Boss Bug Fixes: Resolved a visual issue where The Four Kings would not display correctly in The Abyss. It also fixed a sequence-break bug where the game ending could trigger in the Kiln of the First Flame without actually defeating the final boss. dark souls remastered patch 104 hot

Soul Rewards: Enemy soul drops were significantly boosted—often by 2 to 2.5 times—allowing for faster leveling and easier access to late-game gear. The Impact of Patch 1

Offline Patching Capabilities: Unlike previous versions that locked players out entirely, this update allowed players to continue tackling bosses and exploring Lordran in offline mode during server maintenance. The Gravelord Sword Dance Bug – After 1

Dark Souls Remastered Patch 1.04 Hot: A Complete Breakdown of Changes, Fixes, and Community Fallout

Published: October 26, 2018 (Archival Deep-Dive) | Updated for Current Meta

Community Reception – Then vs. Now

In June 2018, the response was cautiously optimistic. Reddit threads titled “1.04 saved my 60-hour save file” and “Blighttown is actually playable now” dominated r/darksouls. But some veterans complained that the patch made the game “too easy” by fixing the weapon swap glitch, which they considered an advanced PvP technique.

  • Removal of the "Remastered" lighting glitch (where bonfires don't cast proper light on armor).
  • A toggle for the original fog wall visuals.
  • True 60fps physics fixes (looking at you, ladders in The Great Hollow).

1. Technical Fixes & Netcode

  • Matchmaking rewritten to prioritize connection quality over SL-only range; attempt to match by lowest combined latency within SL range first, then widen.
  • Fix desynchronization in boss fights and world events; reduce rollback and phantom hit instances.
  • Reduce server-side timeouts for co-op sessions; longer session persistence when the host briefly loses connection.
  • Address texture pop-in, framerate spikes on CPU-bound areas, and shader hitching when entering major hubs.
  • Fix broken invader NPC spawn triggers that prevented invasions in several areas.