Unity's global-metadata.dat file is a critical IL2CPP component containing metadata like type definitions and string literals, often analyzed via tools like Il2CppDumper, Il2CppInspector, and Cpp2IL. When encrypted or obfuscated, analysis involves identifying initialization routines in the game binary that process the file into memory. You can find more information on the official Unity documentation website.
Il2CppDumper: The industry standard for extracting metadata. It allows you to restore the dummy.dll files needed for analysis in tools like dnSpy. decrypt globalmetadatadat
: Discusses "scrambled" metadata where field orders are rearranged, requiring a different approach than standard decryption. Decryption Techniques & Tools (GitHub & Community) IroniaTheMaster's Decrypt-global-metadata.dat Wiki : A collection of methods, including using Unity's global-metadata
Here’s a polished short piece titled "Decrypt GlobalMetaDataDat": Il2CppDumper : The industry standard for extracting metadata
A standard, unencrypted global-metadata.dat file always starts with the "Magic" hex signature: AF 1B B1 FA. If you see these bytes: The file is not encrypted.
aimardcr/MLBB-Metadata: A simple code to decrypt ... - GitHub