Unlocking Seamless Interactions: A Deep Dive into the EZ2C Dialogue Menu
// 1. Import the EZ2C package (imaginary).
// 2. Add EZ2CDialogueUI.cs to a Canvas GameObject.
// 3. Create a DialogueRunner.cs and assign the UI reference.
IEnumerator RevealText(string fullText)
public bool CheckCondition(string cond)