Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×

Ghosts N Demons V186a Upd

Given the version number v186a (implying a mature mod with many iterations), a simple "new monster" isn't enough. The feature needs to add depth to the existing mechanics or solve a late-game problem like resource overflow or monotony.

Download size: 12.4 GB
Current version: v186a (Build 104729)
Official subreddit: r/GhostsNDemons ghosts n demons v186a upd

Whether you are here for the hidden pacifist ending, the new ray-traced ghouls, or just to see why speedrunners are crying, this patch is mandatory. Given the version number v186a (implying a mature

Balance Changes (The Good & The Gut-Punch)

In previous versions, beating the final boss (The Void Pope) resulted in Sir Alaric burning the Labyrinth down. In v186a, if you complete the game without killing a single "Wailing Wisp" (the harmless ghosts floating in the tutorial), you unlock a different ending: The Baptism of Steel. Whether you are here for the hidden pacifist

Here, Alaric refuses to fight. The Demons turn to stone. The ghosts become villagers. The game turns into a walking simulator for thirty seconds before the credits roll. Developer CursedPixels stated on Twitter:

Given the version number v186a (implying a mature mod with many iterations), a simple "new monster" isn't enough. The feature needs to add depth to the existing mechanics or solve a late-game problem like resource overflow or monotony.

Download size: 12.4 GB
Current version: v186a (Build 104729)
Official subreddit: r/GhostsNDemons

Whether you are here for the hidden pacifist ending, the new ray-traced ghouls, or just to see why speedrunners are crying, this patch is mandatory.

Balance Changes (The Good & The Gut-Punch)

In previous versions, beating the final boss (The Void Pope) resulted in Sir Alaric burning the Labyrinth down. In v186a, if you complete the game without killing a single "Wailing Wisp" (the harmless ghosts floating in the tutorial), you unlock a different ending: The Baptism of Steel.

Here, Alaric refuses to fight. The Demons turn to stone. The ghosts become villagers. The game turns into a walking simulator for thirty seconds before the credits roll. Developer CursedPixels stated on Twitter: