Legion | Td Guide

Here’s a clear and structured beginner-to-intermediate guide for Legion TD, a popular tower defense game in Warcraft III and standalone versions like Legion TD 2.

Saving Mythium for several rounds to send a massive wave is called "Saving." Common power send rounds include: Wave 14: High magic damage waves. Wave 17: High pierce damage waves. Wave 20: The final boss push. Advanced Tips for Winning The "King Up" Strategy legion td guide

The Benchmark Worker Counts (for Legion TD 2 & similar versions)

| Round | Novice (0-1000 MMR) | Good (1200-1600) | Expert (1800+) | |-------|---------------------|------------------|----------------| | 4 | 0-1 workers | 1-2 | 2-3 (risky) | | 7 | 1-2 | 3-4 | 5-6 (aggressive)| | 10 | 3-4 | 5-6 | 7-8 | | 13 | 4-5 | 7-8 | 9-10 | Archer Tower: Deals moderate damage to enemies

2. Mercenary Sends (Best per Wave)

| Wave | Send | Effect | |------|------|--------| | 1–2 | Snail | Low cost, slow enemy attack speed | | 4–5 | Ghost | Magic damage, bypasses armor | | 7–9 | Lizard | High HP, poison | | 10+ | Mole | Burrow, invulnerable for 4 sec | | 13+ | Kraken | Huge slow, AOE | | 15+ | Dragon Turtle | Tanky, AOE stun | | 18+ | Dino | Massive HP, soaks attacks | Unit types and lanes 3

  • Unit types and lanes

    3. Unit Selection: Understanding Synergies

    In most versions of Legion TD, you are given a random selection of units (or you draft them). Understanding unit archetypes is crucial.

    Your action plan for the next 5 games:

    1. The Core Loop: Build, Send, Repeat

    Every round in LTD2 follows the same structure, and understanding the timing is the first step to improvement.