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Malevolent Planet (Unity 2D) – Dev Log: Days 1–3 (Public Build Foundation)

Project Vision: A 2D survival-action game where the planet itself is the enemy. The environment actively hunts, corrupts, and transforms against the player. The first three days focus on establishing the core movement, a hostile environmental hazard, and a basic fail/respawn state for a public-facing prototype.

During this critical phase, the team defined the game's core mechanics, art style, and narrative. They drew inspiration from various sources, including classic games, movies, and literature, to create a unique blend of action, adventure, and strategy. The team's enthusiasm and creative energy were palpable as they laid the groundwork for what would become Malevolent Planet Unity2D. Malevolent Planet Unity2D -Day1 to Day3 Public ...

With the ship currently beyond repair, the focus shifts to establishing a foothold. Malevolent Planet (Unity 2D) – Dev Log: Days

Minimal code sketches (conceptual)

  • Midday (3–4 hours)
    • Refining and expanding the game's mechanics and features
    • Enhancing the user experience and overall gameplay
    • Polishing and optimizing the game's performance

    The void of space was supposed to be silent, but for the crew of the Midday (3–4 hours)