This refers to a specific character configuration (likely for a 3D model, VRChat avatar, or MMD asset) with an updated (UPD) version.
| Issue | Likely Fix | |-------|-------------| | Hands clip thighs at idle | Adjust arm bone length or stance angle | | Neck seam after UPD | Re-merge materials, check normal maps | | Physics jitter | Reduce spring/damper on colliders | | Foot slides in locomotion | Reposition foot bones in humanoid config | mq007 makoto 183cm upd
Nanase Haruka. Audio. I'm a second year at Iwatobi High School: Nanase Haruka. My speciality is… Free. But honestly, as long as I' This refers to a specific character configuration (likely
Articulation and Poseability
Rigging Overhaul: The skeleton now supports complex inverse kinematics (IK), making it easier for users to achieve natural-looking poses in software like Blender, Unity, or Unreal Engine. In MMD Animation When using the 183cm Makoto
When using the 183cm Makoto alongside standard MMD models (typically 150cm-165cm), the animator must use bone manipulation to align hands for contact dances. The "upd" version of MQ007 may include specific IK targets adjusted for this height difference.
B. Virtual / Game Asset