Introduction
Enhanced Viewport Handling: Improved performance when previewing large arrays of objects in the 3ds Max viewport. Critical Considerations
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Procedural Distribution: Supports distribution based on bitmaps or procedural maps, allowing for realistic "clustering" or specific placement patterns.
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Real-time Viewport Preview: Offers multiple preview modes, including a "points" mode that allows you to see object placement in real-time without heavy geometry loading. Getting Started with MultiScatter To use MultiScatter in your scene: Ronen Bekerman 2
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: Extensive controls for randomizing the scale, rotation, and distribution of objects. Ronen Bekerman 2. Software Compatibility