CubeN class for any N (even/odd).For the final 3x3 stage, Kociemba's two-phase algorithm finds near-optimal solutions (~20 moves). Extensions for NxNxN use it as a subroutine.
| N | Pure Python (sec/solve) | Python + NumPy | Verified GitHub (C-ext) | |---|------------------------|----------------|--------------------------| | 3 | 0.08 | 0.05 | 0.02 | | 5 | 2.45 | 1.20 | 0.31 | | 7 | 18.6 | 8.9 | 1.85 | | 11| 312 (timeout) | 112 | 12.4 | nxnxn rubik 39scube algorithm github python verified
The Mathematical Landscape of the nxnxn Cube A generic CubeN class for any N (even/odd)
The Python implementation of the algorithm uses the following libraries: it's a state explorer). GitHub-style documentation.
import unittest
elements. It includes unit tests (via python -m unittest) to verify algorithm accuracy.
Algorithm Pseudocode (Reduction Method)
def solve_NxNxN(cube):
# 1. Pair centers (N-2)//2 layers
for layer in range((cube.N - 2) // 2):
solve_center_layer(cube, layer)
# 2. Pair edges
pair_all_edges(cube)
When selecting a solver for larger cubes, the complexity increases significantly beyond the standard . Here are the leading GitHub projects and libraries: