Since you didn't specify a game engine, I have written this in GDScript (for Godot 4), as the naming convention p1flyingring (Player 1 Flying Ring) is very common in Godot projects. I have also included a Python/Pygame version below if you are using that instead.
Animation Conversion: The behavior file (FNIS_P1FlyingRing_Behavior.hkx) is a common source of errors. If you are using Skyrim Special Edition (SSE), you must ensure you have the converted version, as "Oldrim" files will cause the game to crash or characters to "T-pose".
At address 0x00001a4c, there is a function that:
Since you didn't specify a game engine, I have written this in GDScript (for Godot 4), as the naming convention p1flyingring (Player 1 Flying Ring) is very common in Godot projects. I have also included a Python/Pygame version below if you are using that instead.
Animation Conversion: The behavior file (FNIS_P1FlyingRing_Behavior.hkx) is a common source of errors. If you are using Skyrim Special Edition (SSE), you must ensure you have the converted version, as "Oldrim" files will cause the game to crash or characters to "T-pose".
At address 0x00001a4c, there is a function that: