Reshade Rtgi 0.36.1 -
Illuminating Your Games: A Guide to ReShade RTGI 0.36.1 If you have ever wanted to bring modern, ray-traced lighting to older titles or games without native support, ReShade RTGI
2D or sprite-based games (Dead Cells, Stardew Valley)
- RTGI 0.36.1 does not work well – depth buffer is flat. Use only MXAO instead.
The 0.36.1 version of ReShade RTGI comes as a significant update, boasting several improvements over its predecessors. This version focuses on providing more accurate lighting, reducing artifacts, and enhancing performance. Key features and improvements include: Reshade Rtgi 0.36.1
Ambient Occlusion: Enhances contact shadows between objects for better depth perception. Illuminating Your Games: A Guide to ReShade RTGI 0
FAQ
Q: Is RTGI 0.36.1 a virus? A: No, if downloaded from the official ReShade repository or Marty McFly’s GitHub. Avoid executable installers from third-party sites. RTGI 0
- Locate your game’s installation folder (where the game’s
.exeis located). - Navigate to the
reshade-shaders\Shadersfolder. - Create a new folder named
Shaders_RTGIand place theRTGI.fxandRTGI.hfiles inside it. - Go back one folder and navigate to
reshade-shaders\Textures. Create a folder namedTextures_RTGI.
- Advanced usage
Ray-Traced Global Illumination (RTGI): Unlike standard lighting, RTGI calculates how light from primary sources (like the sun or lamps) interacts with the environment, generating natural secondary bounces and soft shadows.