ReShade RTGI (Ray Traced Global Illumination) is a post-processing shader created by Marty McFly
ReShade RTGI | Ray Traced Global Illumination - marty's mods reshade rtgi 0361 extra quality
Refined Denoising: Ray tracing is inherently "noisy" (grainy). The 0.36.1 update introduced more robust spatio-temporal filters, meaning the lighting stays stable even when you move the camera quickly. Key Features of the 0.36.1 Update ReShade RTGI (Ray Traced Global Illumination) is a
Depth Buffer Access: RTGI cannot function without access to the game's depth buffer. Ensure that DisplayDepth is working correctly and that you haven't enabled in-game Anti-Aliasing (like MSAA), as this often breaks the buffer. Ensure that DisplayDepth is working correctly and that
Improved Denoiser Performance: One of the biggest hurdles in screen-space ray tracing is the "noise" or graininess in shadows. Version 0.36.1 refined the powerful and conservative denoiser, which uses advanced temporal filtering to provide a much cleaner image without the heavy smearing seen in older versions.
Performance Impact: Advanced features like Extra Quality can have a significant impact on game performance, particularly on lower-end hardware. Users may need to adjust settings or upgrade their hardware to enjoy the full benefits.
If the screen turns black or grey, don't panic—you just need to configure it.