Rtgi 0.17.0.2 Here
RTGI (Ray Traced Global Illumination) 0.17.0.2 was a pivotal beta release of the screen-space ray tracing shader developed by Pascal Gilcher (also known as Marty McFly). The "Story" of this Version
- ReShade 5.0 or higher installed on your target game.
- Your license key or Patreon download file for RTGI 0.17.0.2.
- Add-on support: Ensure you have the "ReShade Add-on" version installed, not just the standard version.
- Color Bleeding: Red walls tint adjacent white surfaces pink.
- Soft Shadows: Hard edges of shadows become diffused based on light distance.
- Depth: Flat 2D textures appear volumetric and grounded.
- Start with the default profile but reduce probe grid density to half of what you’d use for maximum fidelity.
- Enable the rebalancing stage and the denoiser’s directional-preserving mode.
- Set samples/probe/frame to a conservative medium (e.g., the provided “balanced” preset).
- Use the reprojection confidence mask to lower temporal blending where motion or thin geometry occurs.
- Run the “quality snapshot” on a few representative scenes, inspect per-probe variance overlay, and increase probe density only in noisy hotspots.
- If memory is tight, drop directional moment precision before dropping probe count.
If you have been on the fence about subscribing to the Patreon, this is the version to get. Download it, inject it into an old favorite, and watch shadows come alive. rtgi 0.17.0.2