Release | Rtgi 0.17.0.2

The RTGI 0.17.0.2 release, published by Pascal "Marty McFly" Gilcher on October 30, 2020, was a pivotal beta version of his Ray Traced Global Illumination shader for ReShade. This tool allows players to add dynamic, realistic lighting and bounce effects to almost any game without needing specific RTX hardware. Core Requirements for Installation

  • Improved stability under high memory pressure in 64-bit titles
  • Fixed a rare crash occurring when toggling HDR on/off during gameplay
  • Adjusted temporal accumulation to reduce “boiling” artifacts on transparent surfaces
  • Better handling of games using non-standard depth buffer layouts (e.g., certain Unity and Unreal Engine 4 builds)
  • Minor UI tweaks – the ReShade overlay should now display more accurate performance statistics
  • Three preset tiers : Performance (1440p+), Balanced (1080p), Quality (720p/upscaled).
  • A new visual debug overlay shows ray hit depth and sample confidence.
  • Tooltips now explain every slider in plain English.

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