RTGI version is a specific legacy beta release of Pascal Gilcher's (Marty McFly) Ray Traced Global Illumination shader for . This version, released around October 30, 2020
2. Prerequisites
Before attempting to install the shader, ensure you have the following:
: This usually indicates a version that has been tested by the community for stability across various GPU architectures (NVIDIA, AMD) and game engines. Availability
Spectral Rendering: This addresses hue drifts and oversaturation, ensuring that light bounces maintain the physically correct color of the surface they hit.
Changelog (high level)
- Fix: multi-GPU shader compile crash
- Fix: memory leak on large-scene unload
- Patch: telemetry input validation
- Update: dependency X -> patched minor version
- Improve: shader cache performance and pre-warm flag
- Add: finer telemetry metrics and verbose CLI flags
The success of this specific version and its successors had a measurable impact on how companies viewed post-processing:
: Version 0.17.0.2 significantly improved the "shimmering" effect seen in earlier builds. Setup Complexity