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Scratchmitedu-projects-editor-tutorial-getstarted May 2026
The Scratch "Getting Started" tutorial acts as a foundational, block-based introduction to programming that fosters computational thinking and immediate creative agency. By utilizing a three-zone editor interface (Palette, Stage, Coding Area) and emphasizing a "low floor, high ceiling" approach, it encourages iterative design and collaboration within a global community. Explore the tutorial at Scratch. Scratch Basics - A Beginners Guide to Scratch
- Autosave: The editor saves your project locally on your computer every few minutes.
- Manual Save (Unshared): Go to File > Save to your computer. This downloads a
.sb3 file.
- Sharing: Click the orange Share button at the top right. Now the world can see your game. It will appear on your profile.
- Adding to Studio: Want to join a class assignment? Click File > Add to Studio and paste the studio URL.
- Step 1: Create a new project and add a ball sprite to the stage.
- Step 2: Add a motion block to the code area to make the ball move.
- Step 3: Add a bounce block to the code area to make the ball bounce.
- From Events:
when this sprite clicked
- From Looks (purple):
say Hello for 2 seconds
- Click that sprite on the Stage — it will speak.
Part 2: Your First 60 Seconds in the Projects Editor
You have clicked "Create." Welcome to the Scratch Projects Editor. This interface is split into three main vertical sections. Understanding these is the core of the scratchmitedu-projects-editor-tutorial-getstarted process. scratchmitedu-projects-editor-tutorial-getstarted
Every new project starts with the iconic Scratch Cat. Here is a simple "Getting Started" script: The Scratch "Getting Started" tutorial acts as a