Sfs Nuke Blueprint Patched 🌟
Title: [Discussion] R.I.P. The 'Nuke' Blueprint Meta: How the Patch Changed Everything
If a custom-made nuclear bomb blueprint stopped working for you, it is likely due to game engine updates rather than an intentional patch. Weapon blueprints in SFS rely entirely on clever physics exploits or custom blueprint editing rather than built-in game mechanics. đź’Ą Why Your Nuke Blueprint Broke sfs nuke blueprint patched
If you are looking for a functional nuke-style build, most current versions require BP editing to set part heat or impact tolerances to extreme levels, as the original "256 wheels" glitch no longer works as intended. Spaceflight Simulator Update 158: What's New? Title: [Discussion] R
- The Torpedo Bus: Using 30 small docking ports to attach disposable kinetic rods—legitimate, unpatched, but requires skill.
- The Gravity Slingshot Nuke: A legitimate kinetic impactor that uses planetary gravity assists to build speed over 20 minutes. Not a blueprint, but a flight path.
- The Lag Bomb: High-part-count ships that crash the defender's game via rendering, not physics. (Note: This is widely considered toxic and is next on the patch list).
The Patch: What Changed?
In the v1.5.9.5+ hotfix (or the relevant SFS update), the developers implemented three key fixes: The Torpedo Bus: Using 30 small docking ports
But the community knew what that really meant. Here is the technical breakdown of what was patched:
- Pre-fire corners without line of sight.
- Stack damage multipliers that were never intended to stack.
- Force respawn traps that made the match unwinnable for the opposing team.
: Patches may enforce stricter collision checks, preventing the massive part-stacking required for these designs. File Format Changes : Changes to how
- Reproducible crashes, data loss, or major regressions after the patch.
- If the patch removed desired functionality but the behavior appears buggy rather than intentional.
Include logs, save files, and clear reproduction steps when reporting.