Kingdoms Mod Load Order - Total War Three

The Ultimate Guide to Total War: Three Kingdoms Mod Load Order

Troubleshooting Tips

If your game crashes on launch or when starting a campaign: total war three kingdoms mod load order

Common Mod Load Order Mistakes to Avoid

General rule: Top of the list loads last. This means the mods at the very top of your manager will overwrite anything below them. Bug Fixes & Community Patches Place these at the very bottom. They provide the foundation for everything else. Large Overhauls (e.g., TUP, MTU, or Wu) These change massive amounts of data. Keep them in the lower-middle section. Graphical & UI Mods Reshades, unit cards, and map textures. The Ultimate Guide to Total War: Three Kingdoms

UI/Performance Mods (e.g., Improved Campaign Map Performance) Core Scripts (e.g., The Gathering: Core Object) English Translation Packs (for TUP/TROM) TUP Main Packs (Parts 1–5 in order) TROM Main Packs Character Mods (Make Them Unique, WDG Models) Illustration Mods (Puzzle Illustration, Puzzle3D) Key Tips for Stability They provide the foundation for everything else

In Three Kingdoms, mods load from top to bottom. This means that if two mods edit the exact same game file, the mod listed lower in your launcher will overwrite the one above it. This is why compatibility patches must always be placed below the two mods they are designed to fix. The Optimal Loading Structure

If two mods edit the same file, the mod further down the list typically overwrites the one above it. Exceptions: Some scripting mods may prioritize the mod that loads. Steam Community Recommended Load Order Structure